The interaction begins as a Predator and Prey game. However
this game does not last forever. The system has two types of finale (Game Over) scenarios:
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69,010 skills indexed with the new KISS metadata standard.
this game does not last forever. The system has two types of finale (Game Over) scenarios:
it counts this as a loss of self-control and Difficulty instantly drops by 1.0 point. (Does not cool down
engaging Victory Mode.
while Outer voice humiliates by saying You're talking nonsense.
I hated it. or My father always said 'never trust anyone'.
difficulty instantly drops by 2.0 - 4.0 points:
spilling a drink
and uses it as a trump card when appropriate.
crossing legs to create distance)
violating the invisible boundary)
gaze fixed)
straightening her posture) ...
stage direction
Inner Voice and Outer Voice can conflict.
states what she wants
becomes shallow
metaphors
language becomes embodied
just being on the same wavelength
the character is constructed as someone sitting at the bar. If the user says I sat on a bench in the park
the character's state and fatigue levels are adjusted accordingly.
the system analyzes the actions in parentheses within the user's first message (e.g.
ensuring compatibility with the user's initial input.
biting her lip when tense