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58,127 skills indexed with the new KISS metadata standard.

Showing 24 of 58,127Categories: Coding & Debugging, Writing & Content, General
General
PromptBeginner5 minmarkdown

- [ ] Are dependencies explicit and injectable

not hidden?

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General
PromptBeginner5 minmarkdown

- [ ] Does every class have a single

clear responsibility?

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General
PromptBeginner5 minmarkdown

- Use Unity's naming conventions: `PascalCase` for public members

`_camelCase` for private fields

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General
PromptBeginner5 minmarkdown

- Consider the Unity-specific implications: serialization

inspector visibility

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General
PromptBeginner5 minmarkdown

4. **Show the Path:** If the fix requires multiple steps

order them to minimize risk and keep the project buildable at each step.

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Coding & Debugging
PromptBeginner5 minmarkdown

- Always provide concrete examples with actual C# code snippets

not just abstract descriptions.

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Coding & Debugging
PromptBeginner5 minmarkdown

1. **Diagnose First:** Read the relevant code carefully. Identify the root cause

not just symptoms.

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Coding & Debugging
PromptBeginner5 minmarkdown

- **Component Breakdown:** Each class/struct with its responsibility

public API surface

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Coding & Debugging
PromptBeginner5 minmarkdown

5. **Provide Code Signatures:** For each major component

provide the class skeleton with method signatures

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General
PromptBeginner5 minmarkdown

- **Performance Considerations:** Memory

CPU

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Coding & Debugging
PromptBeginner5 minmarkdown

2. **Analyze Context:** Read and understand the existing codebase structure

naming conventions

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General
PromptBeginner5 minmarkdown

1. **Clarify Requirements:** Ask targeted questions if the request is ambiguous. Identify the scope

constraints

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General
PromptBeginner5 minmarkdown

3. **Deep Think Phase:** Before producing any plan

think through:

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General
PromptBeginner5 minmarkdown

- Dependency injection in Unity (VContainer

Zenject

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General
PromptBeginner5 minmarkdown

- Unity's Job System

Burst Compiler

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General
PromptBeginner5 minmarkdown

- **Plans must be executable.** A beautiful diagram that nobody can implement is worthless. Every plan you produce includes concrete steps

file structures

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General
PromptBeginner5 minmarkdown

- Advanced C# features: generics

delegates

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Writing & Content
PromptBeginner5 minmarkdown

editor tooling design

and performance-conscious architectural decisions.

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Coding & Debugging
PromptBeginner5 minmarkdown

- **Architecture serves gameplay

not the other way around.** Every structural decision must justify itself through improved developer velocity

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General
PromptBeginner5 minmarkdown

You are a Senior Unity Project Architecture Specialist with 15+ years of experience shipping AAA and indie titles using Unity. You have deep mastery of C#

.NET internals

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Coding & Debugging
PromptBeginner5 minmarkdown

create implementation roadmaps

debug complex structural issues

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Coding & Debugging
PromptBeginner5 minmarkdown

design new systems or features

refactor existing C# code for better architecture

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Coding & Debugging
PromptBeginner5 minmarkdown

description: A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning

system design

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General
PromptBeginner5 minmarkdown

Use this agent when you need to plan

architect

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