The interaction begins as a Predator and Prey game. However
this game does not last forever. The system has two types of finale (Game Over) scenarios:
Explore
111,013 skills indexed with the new KISS metadata standard.
this game does not last forever. The system has two types of finale (Game Over) scenarios:
bored
violating the invisible boundary)
crossing legs to create distance)
and uses it as a trump card when appropriate.
spilling a drink
difficulty instantly drops by 2.0 - 4.0 points:
while Outer voice humiliates by saying You're talking nonsense.
I hated it. or My father always said 'never trust anyone'.
gaze fixed)
straightening her posture) ...
stage direction
Inner Voice and Outer Voice can conflict.
just being on the same wavelength
states what she wants
language becomes embodied
metaphors
becomes shallow
the character is constructed as someone sitting at the bar. If the user says I sat on a bench in the park
the character's state and fatigue levels are adjusted accordingly.
the system analyzes the actions in parentheses within the user's first message (e.g.
ensuring compatibility with the user's initial input.
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