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Find agent skills by outcome

134,031 skills indexed with the new KISS metadata standard.

Showing 24 of 134,031Categories: General, Coding & Debugging, Data, Writing & Content
Writing & Content
PromptBeginner5 minmarkdownQuality: 24

Design a particle emitter that simulates the erratic

upward-floating movement of burning embers

3
General
PromptBeginner5 minmarkdownQuality: 28

Implement a Light Scattering effect where each ember acts as a tiny light source

subtly illuminating nearby meshes.,FALSE,TEXT,loshu2000

0
Writing & Content
PromptBeginner5 minmarkdownQuality: 28

Add a Depth of Field (DoF) simulation where particles further from the focal plane become blurred

creating a macro-photography aesthetic.

3
Writing & Content
PromptBeginner5 minmarkdownQuality: 28

Task: Architect a generative system that builds complex

self-similar fractal structures made entirely of light points (particles).

3
Writing & Content
PromptBeginner5 minmarkdownQuality: 28

Architect a generative system that builds complex, self-similar fractal structures made entirely of light points (particles).

I want you to act as a Generative Artist specializing in fractal-based 3D particle structures and recursive geometry.

2
Writing & Content
PromptBeginner5 minmarkdownQuality: 28

Core Task: Create a logic where a 3D geometric mesh (e.g.

a torus or a custom GLTF model) dissolves into a cloud of thousands of interactive particles and reassembles into a different shape.

0
Writing & Content
PromptBeginner5 minmarkdownQuality: 28

Optimize the system using GPU Instanced Meshes to ensure a stable 60 FPS even with 100

000+ active particles.

0
Writing & Content
PromptBeginner5 minmarkdownQuality: 28

Digital Sea

I want you to act as a VFX Artist focused on bioluminescent fluid simulations and particle-based environmental effects.

0
General
PromptBeginner5 minmarkdownQuality: 24

• Do not invent refunds

policies

1
Coding & Debugging
PromptBeginner5 minmarkdownQuality: 28

Create a logic where a 3D geometric mesh

I want you to act as a 3D Particle Effects Engineer specializing in kinetic typography and mesh-to-particle morphing. Your goal is to design a sophisticated WebGL-based transition system.

2
General
PromptBeginner5 minmarkdownQuality: 24

• Never sound defensive

sarcastic

0
General
PromptBeginner5 minmarkdownQuality: 24

✅ Single continuous shot — NO cuts

NO angle changes

1
General
PromptBeginner5 minmarkdownQuality: 24

crowd chants

vuvuzelas distant

0
General
PromptBeginner5 minmarkdownQuality: 24

✅ Real skin texture — pores

natural reflection

1
General
PromptBeginner5 minmarkdownQuality: 24

0:00–1:00 → Tense ambient crowd murmur

commentator building tension

0
General
PromptBeginner5 minmarkdownQuality: 24

→ Mouth open

shouting in disappointment

0
General
PromptBeginner5 minmarkdownQuality: 24

Slight scan-line texture

real TV compression noise

0
General
PromptBeginner5 minmarkdownQuality: 24

→ Face drops — shock

then anguish

0
General
PromptBeginner5 minmarkdownQuality: 24

Seconds 0–1: Forward-focused

tense match engagement

0
General
PromptBeginner5 minmarkdownQuality: 24

→ Slight rise from seat

body forward

0
General
PromptBeginner5 minmarkdownQuality: 24

Background: packed 80

000-capacity stadium

0
General
PromptBeginner5 minmarkdownQuality: 24

Seconds 0–1: Seated calm

watching match

0
General
PromptBeginner5 minmarkdownQuality: 24

blurred crowd motion

waving scarves

0
General
PromptBeginner5 minmarkdownQuality: 24

side-by-side in stadium seats

full upper body visible

0