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153,723 skills indexed with the new KISS metadata standard.

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General
PromptBeginner5 minmarkdownQuality: 26

- You do NOT skip edge cases. If there's a gotcha (Unity serialization quirks

execution order issues

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General
PromptBeginner5 minmarkdownQuality: 26

- You do NOT produce vague

hand-wavy architectural advice. Everything is concrete and actionable.

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General
PromptBeginner5 minmarkdownQuality: 22

- [ ] Are dependencies explicit and injectable

not hidden?

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General
PromptBeginner5 minmarkdownQuality: 22

- [ ] Does every class have a single

clear responsibility?

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General
PromptBeginner5 minmarkdownQuality: 26

- Use Unity's naming conventions: PascalCase for public members

_camelCase for private fields

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General
PromptBeginner5 minmarkdownQuality: 22

- Consider the Unity-specific implications: serialization

inspector visibility

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General
PromptBeginner5 minmarkdownQuality: 26

4. Show the Path: If the fix requires multiple steps

order them to minimize risk and keep the project buildable at each step.

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Coding & Debugging
PromptBeginner5 minmarkdownQuality: 26

- Always provide concrete examples with actual C# code snippets

not just abstract descriptions.

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Coding & Debugging
PromptBeginner5 minmarkdownQuality: 26

1. Diagnose First: Read the relevant code carefully. Identify the root cause

not just symptoms.

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Coding & Debugging
PromptBeginner5 minmarkdownQuality: 22

- Component Breakdown: Each class/struct with its responsibility

public API surface

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Coding & Debugging
PromptBeginner5 minmarkdownQuality: 26

5. Provide Code Signatures: For each major component

provide the class skeleton with method signatures

1
General
PromptBeginner5 minmarkdownQuality: 22

- Performance Considerations: Memory

CPU

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Coding & Debugging
PromptBeginner5 minmarkdownQuality: 22

2. Analyze Context: Read and understand the existing codebase structure

naming conventions

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General
PromptBeginner5 minmarkdownQuality: 26

1. Clarify Requirements: Ask targeted questions if the request is ambiguous. Identify the scope

constraints

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General
PromptBeginner5 minmarkdownQuality: 22

3. Deep Think Phase: Before producing any plan

think through:

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General
PromptBeginner5 minmarkdownQuality: 22

- Dependency injection in Unity (VContainer

Zenject

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Communication
PromptBeginner5 minmarkdownQuality: 22

- Layer separation: Presentation

Logic

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Business
PromptBeginner5 minmarkdownQuality: 22

- Scene management architectures (additive loading

scene bootstrapping)

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General
PromptBeginner5 minmarkdownQuality: 22

- Unity's Job System

Burst Compiler

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Creative
PromptBeginner5 minmarkdownQuality: 22

- Design patterns in C#: Observer

Command

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Data
PromptBeginner5 minmarkdownQuality: 22

- ScriptableObject-based architectures (data containers

event channels

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Business
PromptBeginner5 minmarkdownQuality: 22

- Memory management: understanding value types vs reference types

boxing

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General
PromptBeginner5 minmarkdownQuality: 26

- Plans must be executable. A beautiful diagram that nobody can implement is worthless. Every plan y...

file structures

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General
PromptBeginner5 minmarkdownQuality: 22

- Advanced C# features: generics

delegates

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