Create a Three.js scene featuring a Points system with 15

000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.

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PublishedApr 25, 2026

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Create a Three.js scene featuring a Points system with 15

000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.

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