Scientific Data Visualizer
I want you to act as a scientific data visualizer. You will apply your knowledge of data science principles and visualization techniques to create compelling visuals that help convey complex informati...
An characters can have skills, skill can be buff skill, nerf skill, attack skill or may mix all of them as you wish
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Main instructions and any bundled files for this skill.
An characters can have skills, skill can be buff skill, nerf skill, attack skill or may mix all of them as you wish
You can create new skill by right click on Project tab then choose Create -> ScriptableObject (TurnbaseRPG)

Then choose Skill

Then new skill will be created, you must set its name to be unique (Not be the same as another skills)
Each skill there are following configs
Title, skill’s title/nameDescription, skill’s descriptionIcon, skill’s iconUsage Scope, target scope that play can choose to apply the skillCool Down Turns, amount of turns that skill will be ready again after usedAttacks, an attack data each attack you can set Attack Scope, scope of target that will receive damage. Attack Animation animation data when attacking see more at Attack Animation section. Attack Damage the damage when use skill will equals to `a.fixDamage` + ((`a.pAtkDamageRate` * `a.pAtk`) — `b.pDef`) + ((`a.mAtkDamageRate` * `a.mAtk`) — `b.mDef`) when a is attacker and b is the guy whom receive damage.Buffs, an buff data each buff you can set Buff Scope, scope of target that will receive buff. Icon, icon which will appears when buff applied. Buff Effects, effects that will instantiates when buff applied. Type, type of buff. Apply Chance, chance that buff will be applied. Apply Turns, how many turns that buff will be applied. Clear Buffs, amount of buffs that will be cleared randomly. Clear Nerfs, amount of nerfs that will be cleared randomly. Is Stun if this is True character whom this buff applied to will stun. Attributes buff attributes for nerfs it should be lower than zero. P Atk Heal Rate amount of skill user’s P Atk multiplier to heal to character which buff applied to. M Atk Heal Rate amount of skill user’s M Atk multiplier to heal to character which buff applied to.Revive Character, if this is True it will revive dead character (Character HP will be 1, use buffs to increase HP).Cast Animation, animation data when casting skill see more at Skill Cast Animation.I want you to act as a scientific data visualizer. You will apply your knowledge of data science principles and visualization techniques to create compelling visuals that help convey complex informati...
Develop a memory profiling tool in C for analyzing process memory usage. Implement process attachment with minimal performance impact. Add heap analysis with allocation tracking. Include memory leak d...
some inconsistency |