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Stage 1 creates identity anchors (neutral grey, no backgrounds). Scene direction uses two layers: the **original plan** (written upfront) and **evolved prompts** (adapted after seeing each panel's actual output). Both are stored.
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risks
Stage 1 creates identity anchors (neutral grey, no backgrounds). Scene direction uses two layers: the original plan (written upfront) and evolved prompts (adapted after seeing each panel's actual output). Both are stored.
Writing all prompts upfront and generating blindly fails — you can't predict what the model will produce. But having NO plan means you're improvising without a compass.
The two-layer approach gives you both:
The gap between them is learning data.
Generate character/object reference sheets on NEUTRAL GREY BACKGROUNDS ONLY:
CRITICAL: No environments/backgrounds on character sheets. Ever.
Write all scene descriptions upfront in scene-plan.md. This is your intended direction — the narrative beats, camera angles, emotional arc. This file is your compass and is never modified during generation.
1. Read original scene 1 → write prompt → generate panel 1
2. SEE panel 1 — what did the model actually produce?
3. Read original scene 2, ADAPT it based on panel 1's actual output → generate panel 2
4. SEE panel 2 — what changed? What carried forward?
5. Read original scene 3, ADAPT based on panel 2 → generate panel 3
...repeat for every panel
Key behaviors:
scene-plan.md — original intent, never touched during generationprompts.json — evolved prompts, what was actually sent to the modelThe divergence between these two documents is diagnostic data. It tells you:
projects/{id}/
scene-plan.md ← original plan (compass, never modified)
prompts.json ← evolved prompts (adapted during generation)
objects/
daughter/
identity-anchor.png (neutral grey)
emotion-anchor.png (neutral grey)
hospital-room/
view-door.png (environment views — these show the room)
No scene-refs/ folder. Scene-ref batches are eliminated.